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PC-SIG World of Games (CDRM1080710) (1993).iso
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LICENSE AGREEMENT
(C)COPYRIGHT 1986 PAUL PLOSILA
FOX VALLEY SOFTWARE - grants you without charge, the right to
reproduce, distribute and use copies of this "shareware" version
of LOTTO-TRAX software and documentation on the express condition
that you do not receive any payment, commercial benefit, other
consideration for such reproduction or distribution, or change
this license agreement or copyright notice.
The rights to receive any such financial or other benefit, and
to modify the product or its components, are exclusively reser-
ved by FOX VALLEY SOFTWARE.
This software may not be reversed-engineered or disassembled,
and includes certain trade secrets and confidential information
of FOX VALLEY SOFTWARE.
This product is licensed without any warranty of merchantability,
fitness of particular purpose, performance, or otherwise; all
warranties are disclaimed. By using the LOTTO-TRAX product, you
agree that neither FOX VALLEY SOFTWARE nor any of our employees,
affiliates, owners, or other related parties will be liable to
you or any third party for any use of (or inability to use) this
software or for any damages whatsoever, even if we are apprised
of possibility of such damages occurring.
FOX VALLEY SOFTWARE
12N277 Tina Trail
Elgin, Il. 60121
(C) Copyright 1986 PAUL PLOSILA
LOTTO-TRAX
Lottery tracking program
WHAT IS LOTTO-TRAX?
-------------------
LOTTO-TRAX is "THE" complete lottery tracking program for
SERIOUS lottery players. It is an easy to use, menu driven,
integrated system which provides a computerized method of
analyzing, comparing, forecasting, storing and maintaining all
your lottery numbers.
WHAT LOTTO-TRAX CAN DO FOR YOU!
-------------------------------
. Quickly compares your lottery numbers against
the winning lottery number and indicates if you
have a winning number!
. Analyzes winning lottery numbers!
. Forecasts winning lottery numbers!
. Analyzes your lottery numbers!
. Produces graphs to help you spot number trends!
. Stores regularly played lottery numbers!
. Produces lottery numbers when you need them!
. Maintains and analyzes lottery numbers for three
different lottery games!
. Compiled with Microsoft Quickbasic Ver 4.0
(C)copyright 1982-1987 Microsoft Corp.
Requirements:
IBM-PC (or Compatible), DOS 3.1 or greater, one disk drive.
CGA, no special graphics or printer requirements!
CONTENTS
TOPIC PAGE
-------------------------------------------
BACKUP PROCEDURES I
HELPFUL HINTS II
QUICK REFERENCE III
LOTTO-TRAX MENU 1
INITIALIZATION 2
GENERATING LOTTERY NUMBERS 3
TEMPORARY PLAYING NUMBERS 4
PERMANENT PLAYING NUMBERS 5
COMPARE AGAINST DRAWING 7
PAIRS & OCCURRENCES 9
ARCHIVE OLD WINNING NUMBERS 12
WINNING NUMBER FACTS & FORECAST 13
REGISTRATION 16
I
BACK UP PROCEDURE
The first thing you want to do is make a working copy of
LOTTO-TRAX and store your original disk in a safe place. Put a
write protect tab on the original LOTTO-TRAX disk, and perform
the following steps:
1. Format a blank disk.
2. Put LOTTO-TRAX in drive "A" and type: DISKCOPY A:
3. Press <ENTER> and follow the screen instructions.
(The SOURCE disk is your original LOTTO-TRAX disk).
(The TARGET disk is your blank disk).
4. When copying is complete, remove and store your LOTTO-TRAX
disk.
The blank disk now contains your working copy of LOTTO-TRAX.
HARD DISK INSTALLATION
To install LOTTO-TRAX on your hard disk you will want to make
a new directory for LOTTO-TRAX and then copy the programs to
the new directory. To do this:
1. Make a directory called LOTTO (MD LOTTO).
2. Go to the new directory (CD\LOTTO).
3. Put your write protected copy of LOTTO-TRAX in drive A.
4. Copy LOTTO-TRAX from drive A to drive C by typing:
(COPY A:*.* C:).
5. When copying is complete, the system has been copied.
HELPFUL - HINTS II
A. You must INITIALIZE your LOTTO-TRAX system before you can
enter data. Use option #10 to initialize your LOTTO-TRAX.
B. When a message appears with an asterisk, it indicates that
an <ENTER> alone will be accepted as a valid response.
EXAMPLES:
(YES/*NO) - You MAY answer "YES" or "NO" and then press
<ENTER>, or just press <ENTER> for an
automatic "NO".
(Y*/N) - You MAY answer "Y" or "N" and then press
<ENTER>, or you can just press <ENTER> for
an automatic "Y".
(YES/NO) - You MUST answer "YES" or "NO" and press
<ENTER>.
(Y/N) - You MUST answer "Y" or "N" and then press
<ENTER>.
C. On printer options, you will have the option to <Q>uit,
which allows you to quit and return to the beginning
again. Press the "Q" to quit.
D. Use the ARCHIVE option!
This will store the winning numbers in a permanent file and
it will allow you to store your temporary numbers
permanently. If you do not use the ARCHIVE option, you will
not have the necessary data for analysis and graphs. With
the ARCHIVE option you can store some or all of the
numbers.
E. When naming your games, use 1 to 6 capital letters. If you
play only one game, you have several different options,
some of which are:
1. Set up the remaining games for other lottery games even
if you do not play those particular games.
2. Allow someone else to name and set the requirements for
the other games. Your game could be called "DAILY",
while your spouse's game could be called "SPOUSE". The
games could be set up the same (except for the names).
F. Your State Lottery Agency should be able to supply you
with a list of old, winning Lottery numbers.
G. THE MORE DATA YOU HAVE, THE BETTER! With more than ten
winning lottery numbers to process you will begin to see
good graphs produced. Less than ten numbers will not
produce a good graph.
NOW LET'S BEGIN!
III
QUICK REFERENCE
FOR
LOTTO-TRAX
Make a working copy of LOTTO-TRAX using standard backup /
copying procedure. Make sure the original LOTTO-TRAX disk is
write protected.
Type "LOTTO" .
INITIALIZE LOTTO-TRAX by using option #10, and define the 3
games using 1-6 capital letters.
When a response is required, the default is indicated by an
asterisk. In a message like "CORRECT (Y*/N)?", an <ENTER>
alone will indicate a response of "Y".
Purchase some lottery tickets using your numbers or let the
computer help you select some numbers by entering option #2,
GENERATE LOTTERY NUMBERS. You should not use any special
number more than once as it is possible that the computer will
give you the same numbers again. You can select any whole
number between (minus) -32700 to +32700. (A total of 65,400
numbers)!
Using option #5, TEMPORARY PLAYING NUMBERS, store your newly
purchased lottery numbers. Use the ARCHIVE option to
permanently store your numbers! The ARCHIVE option is used to
provide data for graphs and analysis.
When the winning number is announced, enter option #1, COMPARE
TO WINNING NUMBER.
Select the game and enter (and ARCHIVE) the winning number.
"PAUSE ON/AFTER" should be set at the MINIMUM number of
matches you want to stop at.
Your TEMPORARY numbers (and PERMANENT if entered), will be
compared against the winning number. The screen display will
show: the winning number, the matches and your number. Clear
(EMPTY) the TEMPORARY NUMBER file after the comparisons.
IIIA
QUICK REFERENCE
(CONT)
The PAIRS & OCCURRENCES options will provide you with valuable
information in number trends. Numbers occurring in pairs and
how often the pair occurred, will be displayed on the screen.
For example, if the display is : 5 & 8 = 21, it indicates that
the 5 & 8 pair showed up 21 times. You can have the relative
pairs graph either displayed on the screen or printed.
OCCURRENCES are the number of times a given number appears in
either WINNING or ARCHIVED numbers. For example, if the
display is : 8 = 17, it indicates that the number 8 appeared
17 times in the "numbers" checked. Here again you have a graph
option.
PERMANENT NUMBERS are numbers you usually play. This option is
provided so you do not have to reenter numbers you regularly
play.
NOTE: PERMANENT NUMBERS ARE NOT CHECKED WHEN DOING A PAIRS AND
OCCURRENCES ANALYSIS.
ARCHIVE OLD WINNING NUMBERS allows you to store old winning
numbers for PAIRS & OCCURRENCES, graphing purposes. Although
it is not necessary to use this option, it is a quick method
to enter old winning numbers to begin obtaining accurate PAIRS
& OCCURRENCES data.
Turn your computer on. 1
Put your working copy of LOTTO-TRAX in drive "A".
(If you are using a floppy drive).
Type "LOTTO" and press <ENTER>.
Your LOTTO-TRAX menu will appear.
LOTTO-TRAX MAIN MENU
------------------------------------------
LOTTO-TRAX
------------------------------------------
1. COMPARE AGAINST DRAWING
2. GENERATE LOTTERY NUMBERS
3. ARCHIVE PAIRS & OCCURRENCES
4. WINNING PAIRS & OCCURRENCES
5. TEMPORARY PLAYING NUMBERS
6. PERMANENT PLAYING NUMBERS
7. ARCHIVE OLD WINNING NUMBERS
8. WINNING NUMBER FACTS & FORECAST
9. RETURN TO SYSTEM
10. INITIALIZE LOTTO-TRAX
ENTER #
PURPOSE:
This is the main menu for your LOTTO-TRAX system. From this
menu you will select the options you want.
Before you can begin using your LOTTO-TRAX system, you must
set the game requirements (INITIALIZE, option #10). You will
initialize your system only once.
Type "10" and press <ENTER>.
INITIALIZE 2
(OPTION #10)
PURPOSE:
Name and set the requirements of your lottery games.
Answer the question "DO YOU WANT TO INITIALIZE (YES/NO)?" with
"YES" and then press <ENTER>.
Now enter the names of your three different games, pressing
<ENTER> after each name.
Some names you could use are: DAILY, QPICK and WEEKLY. If your
whole family plays only one game, you could call the games
DAD, MOM and KIDS. Then each member would have their own game
to manage their individual numbers.
When the games have been named, enter the game information.
Press <ENTER> after each entry.
1. The lowest number used (0 or 1)? - Does your game allow
zero or one as the lowest number?
2. The highest number used (3 to 70)? - What is the highest
number your game can have?
3. How many numbers are used (3 to 9)? - How many numbers are
used in this lottery game.
4. Duplicates allowed (YES/NO)? - Can a number appear twice in
a lottery number? In a number like: 5 - 9 - 5, duplicates
are allowed because the number 5 is used more than once.
Check you lottery game for rules.
5. CORRECT (YES/NO)? - Enter your response, "YES" or "NO", and
then press <ENTER>.
Continue until all the games have been defined. Answer the
final prompt "INITIALIZE LOTTO-TRAX (YES/NO)" with a "YES" and
<ENTER>. Your system is initialized.
GENERATE LOTTERY NUMBERS 3
(OPTION #2)
PURPOSE:
If you need some Lottery "numbers", this module will produce
some that you can use when you purchase your lottery tickets.
These numbers are purely random!
Type "2" and press <ENTER>.
To "make up" numbers, your computer needs a number to start
with. You must enter a number between (minus) -32700 and
+32700, and press <ENTER>. Now your computer can generate your
lottery numbers.
YOU SHOULD NOT USE THE SAME NUMBER TWICE BECAUSE YOUR
COMPUTER MAY SELECT THE SAME SET OF NUMBERS!
After you enter your special number, a screen similar to the
one below will appear.
----------------------------------------------
GAME FORMAT
----------------------------------------------
PRESS <ENTER> WHEN DONE
1. 00/00/00
2. 00/00/00/00
3. 00/00/00/00/00/00
WHAT FORMAT? (Make your selection)
(and press <ENTER> )
HOW MANY LOTTERY# SETS? (Enter a number 1 to 999)
(and press <ENTER> )
<D>ISPLAY OR <P>RINT (D = Screen Display)
OR
(P = Print on printer)
AND
<ENTER>
After you make your selections, your numbers will be either
displayed or printed, and you will return to the GENERATE
NUMBERS screen. Press <ENTER> to end and return to the
LOTTO-TRAX main menu.
TEMPORARY PLAYING NUMBERS 4
(OPTION #5)
PURPOSE:
Store TEMPORARY game numbers that will be compared against the
winning number at the time of the drawing. These Temporary
numbers can be automatically removed during COMPARE-option #1.
If the numbers are archived, a copy of these temporary numbers
will be available to produce graphs, even if you have selected
the delete temporary numbers in COMPARE, option #1.
Type "5" and press <ENTER>.
Select the game you want (1 - 3) and press <ENTER>.
You will be asked "DO YOU WANT THE ARCHIVE OPTION (Y*/N)?"
You can enter "Y" or "N", and <ENTER>, or if you press only
<ENTER>, "Y" is assumed.
USE THE ARCHIVE OPTION!!
If you don't select the ARCHIVE option, you will not perman-
ently store your lottery numbers and will not be able to
produce graphs which analyze your numbers! Only under unusual
circumstances would you decide not to archive your numbers.
Imagine that you are going to save your numbers and you have
two choices:
__________________ ___________________
/ TEMPORARY /| / ARCHIVE /|
/___(To delete)___/ | /_____PERMANENT____/ |
| | | | | |
| *---------* | | | *-----------* | |
| | GAME | | | | | GAME | | |
| | NUMBERS | | | | | NUMBERS | | |
| *---------* | | | *-----------* | |
|__________________|/ |___________________|/
Save Here Only
OR
Here ------> AND -------> Here
Enter your Temporary numbers, pressing <ENTER> after each
number.
Your number choice will be displayed. If it is correct, answer
the message "DO YOU WANT TO SAVE TO DISK (Y*/N)?" with "Y" or
"N" and <ENTER> or, press <ENTER> alone for an assumed "Y".
When DONE, press the <ENTER> alone for the first number and
you will return to the TEMPORARY NUMBERS screen.
PERMANENT PLAYING NUMBERS 5
(OPTION #6)
PURPOSE:
Perform all the functions necessary to maintain PERMANENT
lottery numbers. If you have lottery numbers that are
regularly played, you will want to use this option.
Type "6" and press <ENTER>.
------------------------------
PERMANENT PLAYING NUMBERS
------------------------------
1. ENTER NUMBERS
2. VIEW NUMBERS
3. REMOVE NUMBERS
4. PRINT NUMBERS
<ENTER> TO END
ENTER #
ENTER NUMBERS
To enter your permanent numbers:
Press "1" and <ENTER>.
Select the game you want (1-3) and press <ENTER>.
Begin entering your lottery numbers, pressing <ENTER> after
each number.
Answer the "IS THIS CORRECT (Y*/N)?" message with a "Y" or "N"
and <ENTER> or, an <ENTER> alone for an assumed "Y".
After you have entered all your permanent numbers, press
<ENTER> alone for the first number and you will return to
the PERMANENT NUMBERS menu.
VIEW NUMBERS
To see what numbers you have in your PERMANENT file:
Type "2" and press <ENTER>.
Select the game (1-3) and press <ENTER>.
Your numbers will be displayed on the screen.
Press <ENTER> and you will return to the PERMANENT NUMBER
menu.
REMOVE NUMBERS 6
To remove permanent numbers, use this option.
Type "3" and press <ENTER>.
Select the game (1-3) and press <ENTER>.
Your permanent numbers will appear one by one on the screen.
Press <ENTER> to save the number.
Press <R> to remove the number.
Press <Q> when you are done.
You will return to the PERMANENT NUMBER menu when done.
PRINT NUMBERS
To get a printed listing of your permanent numbers:
Type "4" and press <ENTER>.
A message will appear on the screen while you make sure your
printer is on.
To obtain the printed list, press <ENTER>.
If you do not want the list, press <Q> to quit.
You will return to the PERMANENT NUMBER menu.
COMPARE AGAINST DRAWING 7
(OPTION #1)
PURPOSE:
Selecting this option will compare the numbers you have stored
in the TEMPORARY and PERMANENT numbers against the winning
numbers.
Type "1" and press <ENTER>.
Select the game to play (1-3) and press <ENTER>.
Enter the winning numbers, pressing <ENTER> after each number.
The "PAUSE ON/AFTER HOW MANY MATCHES" question allows you to
pause on and after a given number of matches. If the game
you are playing wins on a minimum of 3 matches, type "3" as
the answer for this question.
Answer the "ARCHIVE WINNING NUMBER (Y*/N)?" question with "Y"
and <ENTER> or, just <ENTER> for an assumed "Y".
If everything is "CORRECT (Y*/N)?" type "Y" and press <ENTER>,
or if not correct type "N" and press <ENTER>. Here again you
can press <ENTER> alone for an assumed "Y".
*********************************************
COMPARE AGAINST DRAWING
The *********************************************
Winning --> WIN= 9 4 2 7 NUMBER
number *-------------------------------------------*
1 . (Matches shown here) (Your numbers)
2. 2 7 0-7-2-3
3. 2 6-5-2-1
4. 9 4 4-0-9-9
5. 9 2 7 3-7-2-9
***********************************************
Winner Winner
***********************************************
PRESS <ENTER>
A screen similar to the one above will appear.
The winning number you entered is displayed in the upper
left hand side.
Your numbers are on the right side.
Matches are displayed on the left side.
In this example: The winning number is 9-4-2-7. 8
"PAUSE ON/AFTER" was set at 3.
Matches are displayed.
If the number of matches is equal to or greater than the
number you selected in the PAUSE ON/AFTER HOW MANY MATCHES,
the "WINNER" message will be displayed and you must press
<ENTER> to continue checking.
If the screen becomes full, the "PRESS <ENTER>" message will
appear. You must press <ENTER> to continue.
After all the TEMPORARY NUMBERS are checked, your PERMANENT
NUMBERS will automatically be checked and displayed.
After all the comparisons are completed, you will be asked if
you want to clear your TEMPORARY NUMBERS.
USUALLY YOU WILL CLEAR YOUR TEMPORARY NUMBERS, (IF YOU WANT TO
PERFORM ANALYSIS ON YOUR PLAYING NUMBERS, YOU SHOULD HAVE
ARCHIVED THESE NUMBERS WHEN YOU ENTERED THEM).
While your temporary number file will be emptied, your
PERMANENT NUMBERS will not be affected.
You will return to the COMPARE TO WINNING screen for the next
next game choice.
PAIRS & OCCURRENCES 9
(OPTION# 3 & 4)
- PAIRS -
PURPOSE:
Provide analysis of ARCHIVED TEMPORARY numbers (option 3) and
ARCHIVED WINNING numbers (option 4). This option will provide
valuable information regarding what pairs of numbers show up
and how often any given number occurred.
Both options three and four function basically the same,
any reference to one option can be applied to the other.
Here we will explain option four, WINNING PAIRS AND
OCCURRENCES, but remember this also applies to option three,
ARCHIVE PAIRS AND OCCURRENCES (your old temp. numbers).
Type "5" and press <ENTER>.
Select the game (1-3) you want to check, and press <ENTER>.
Enter the minimum number of pairs you want to display. If you
do not want to display pairs that have not showed up at least
5 times, enter 5 and press <ENTER>. To avoid long printouts,
it is recommended you use a minimum of 3.
The PAIRS & OCCURRENCES screen will appear and begin checking
the winning numbers. When all the numbers from the WINNING
file are checked, the results will be displayed:
(The number after the "CHECKING NUMBER:" message tells you how
many WINNING numbers have been checked).
--------------------------------------------------------------
WINNING - PAIRS IN "GAME"
--------------------------------------------------------------
CHECKING NUMBER: 3 MIN. PAIR COMBINATIONS 5
THE FOLLOWING PAIRS APPEAR:
1 & 3= 12 3 & 4 = 1 4 & 5 = 6
DONE..
PRESS <ENTER>
In the display above, the "1 & 3=12" indicates that the 3 & 4
pair occurred 12 times in the lottery numbers checked; the 3 &
4 pair showed up 1 time and the 4 & 5 pair occurred 6 times.
If all the pairs have been displayed, "DONE" will appear,
otherwise only "PRESS <ENTER>" will appear on the screen and
the display will continue after <ENTER> is pressed.
NOTE: PAIRS OF ZERO ARE NOT DISPLAYED.
When all the pairs have been displayed and you have pressed
<ENTER>, the RELATIVE PAIRS BAR CHART screen will appear.
PAIRS & OCCURRENCES 10
(PAIRS)
----------------------------------------
WINNING "GAME" - RELATIVE PAIRS
----------------------------------------
BAR CHART <P>RINT, <D>ISPLAY OR <N>O?
When this display appears, you will be able to produce a graph
which shows how often pairs of numbers occurred.
If you want a printout on your printer, press "P" and <ENTER>.
The "READY THE PRINTER" message will appear and wait for you
to press <ENTER> to start printing or "Q" to quit.
To display your chart on the screen, print the "D" and
<ENTER>.
If you don't want the RELATIVE PAIRS graph, press the "N" and
<ENTER> to jump to the OCCURRENCES screen.
If you press "P" or "D", a graph similar to the one below
will appear.
1/2 **************
1/7 *******
4/5 *********************
The graph indicated that the 1/7 pair occurred least; the 1/2
pair occurred twice as often as the 1/7 pair; and that the 4/5
pair occurred three times as often as the 1/7 pair.
If you are <D>ISPLAYing your graph and the screen becomes
full, the "PRESS <ENTER>" message will appear and wait for you
to press <ENTER>. When the graph is complete, "DONE.." will be
displayed, press <ENTER> to continue.
If <P>rinting your graph, no input is required.
When the graph is completed or if you entered "N", the
OCCURRENCE screen will appear.
NOTE: SOME HESITATION AND MOMENTARY PAUSES DURING GRAPH
PRINTING OR DISPLAYING IS NORMAL.
IF LESS THAN 10 GAMES ARE PROCESSED, THERE MAY NOT BE
ENOUGH DATA TO PRODUCE A GOOD GRAPH.
PAIRS & OCCURRENCES 11
(OCCURRENCES)
---------------------------------------------
WINNING "GAME" - OCCURRENCES
---------------------------------------------
1= 3 2= 0 3= 4 4= 2 5= 2
6= 5 7= 4
A screen similar to the one above will be displayed.
In the example 4= 2, the 4 is the actual number and the 2 is
how often it was found in the numbers checked.
When all the OCCURRENCES have been indicated, "DONE.." will be
displayed. The "PRESS <ENTER>" message will appear and wait
for you to press <ENTER>.
When <ENTER> is pressed, the RELATIVE OCCURRENCE bar chart
screen will be displayed.
-----------------------------------------------
WINNING "GAME" - RELATIVE OCCURRENCES
-----------------------------------------------
BAR CHART <P>RINT, <D>ISPLAY OR <N>O?
Here you have the options similar to the RELATIVE PAIRS bar
chart, you can "P", PRINT to the printer, "D" DISPLAY to the
screen or "N", NO graph at all.
If you want to print your bar chart, press <P> and <ENTER>.
Make sure your printer is set, and press <ENTER> again.
If you want to display your bar chart, press <D> and <ENTER>,
and your graph will be displayed.
If you do not want the graph, press <N> and <ENTER>. This will
return you to the PAIRS & OCCURRENCES game screen.
If you pressed <D> or <P> a graph similar to the one below
will be produced.
1 **********
2 *****
3 ***************
You can see that the number 2 occurred least, the number 1
occurred twice as often as number 2 and that the number 3
occurred three times as often as the number 2.
12
If you are <D>isplaying your graph and your screen becomes
full, the "PRESS <ENTER>" message will appear and wait for you
to press <ENTER>, then continue to display the graph.
When all the OCCURRENCES have been displayed, "DONE.." and the
"PRESS <ENTER>" message will be displayed. Press <ENTER> to
return to the PAIRS & OCCURRENCES screen.
If <P>RINTING your graph, no input is required. When the graph
has been printed, you will automatically be returned to the
PAIRS & OCCURRENCES pick the game screen.
ARCHIVE OLD WINNING NUMBERS
(OPTION# 7)
PURPOSE:
Allow entry of old winning numbers to be used for WINNING
PAIRS & OCCURRENCES graphs.
Type "7" and press <ENTER>.
Select the game (1-3) and press <ENTER>.
Enter your numbers one at a time and press <ENTER> after each
number. If the number is correct press "Y" and <ENTER> or just
<ENTER>.
If the number is not correct type "N" and press <ENTER> and
you can reenter your number.
When you have finished entering the old winning numbers, press
<ENTER> for number 1 and you will return to the ARCHIVE OLD
WINNING NUMBERS screen.
NOTE:
YOUR STATE LOTTERY OFFICE SHOULD BE ABLE TO SUPPLY YOU WITH A
LIST OF OLD WINNING LOTTERY NUMBERS.
WINNING NUMBER FACTS & FORECAST 13
(OPTION #8)
PURPOSE:
This option produces a graphic chart of the winning numbers
for the last 75 day/drawings, a Fact sheet which indicates
winning number occurrences, average distance between drawings,
the current distance in relation to the average occurrence and
the estimated distance (in days/drawings) to the next
occurrence. This option will also provide forecasted winning
numbers based on occurrence of winning numbers and by average
estimated distance.
NOTE: AT LEAST 3 WINNING NUMBERS ARE NEEDED TO USE THIS OPTION.
Type "8" and press <ENTER>.
Select the game you want to use (1-3) and press <ENTER>.
The PRINT/DISPLAY & SLIDE screen will appear. Press "D" to
display on the screen or "P" to print on your printer and then
press <ENTER>.
Answer the SLIDE question with your choice.
What is SLIDE? Slide is the term used to describe how many
numbers will be rotated into the forecasted winning number.
For example: You are playing a lottery game that uses 3
numbers between 0 and 9. Assume that the winning lottery
numbers occurred in order, that is, 0 occurred most and 9
least. If you chose 3 for your slide number, the following
would result:
0-1-2 0-1-3 0-1-4 0-1-5
(slide 0) (slide 1) (slide 2) (slide 3)
The slide factor allows a larger "spread" of numbers, without
using ALL possible combinations.
75 DAY CHART
The 75 day chart is a graphic representation of the last 75
days/drawings. A chart similar to the one below will be
produced.
1 -**---*---*
2 ---*-*--*-*
3 -*----*--*-
4 *-**---*---
The number is the lottery number, the "*" indicates the number
was in the winning number, the "-" indicates that the number
was not in the winning number. If there are more than 75 days/
games, all the games will be processed, but only the last 75
will be displayed.
WINNING NUMBER FACT SHEET 14
PURPOSE:
This report will show how often a lottery number occurred; the
average distance it occurred between drawings, the average
current distance and the estimated distance (by average) to
the next occurrence. If a number was not used in a winning
number or if it occurred only once, the estimated distance
will be assigned the number 75. A negative number indicates
that the number should have occurred according to it's
average.
LOTTERY NUMBER OF AVERAGE CURRENT EST. DISTANCE
NUMBER OCCURRENCES DISTANCE DISTANCE TO NEXT
--------------------------------------------------------------
1 5 13.8 5 10.80
2 15 4.6 15 4.60
3 7 9.9 7 -0.14
TOTAL NUMBER 3 LOW 52 HIGH 188 AVG 144
At the bottom of the report you will see:
TOTAL NUMBER 3 LOW 52 HIGH 188 AVG 144
This means that a total of 3 lottery numbers were checked.
Of all the numbers checked, the lowest added total (of a
lottery number) was 52.
The highest total number was 188 and the average of all the
numbers was 144.
For example, the numbers 3-4-9 (lowest 16), 5-7-9 (highest 21)
and 9-4-4 would show up as:
TOTAL NUMBER 3 LOW 16 HIGH 21 AVG 18
The AVG = (16+21+17 divided by 3).
You can compare the low, high and average numbers to the
numbers you selected, or the numbers that are generated in the
printouts below.
FORECASTED WINNING NUMBERS
BY OCCURRENCE AND AVERAGE
The forecasted winning numbers will be displayed or printed
depending on you choice. Two sets of numbers will be
generated. The first set of numbers will be based on the
OCCURRENCE of the winning numbers, the second set will be
based on AVERAGE distance between occurrences.
15
A display or print out similar to the one below will be
produced. Read the numbers from left to right. In this
example, the most likely winning number will be 1- 2- 3, while
the least likely number is 8- 9- 0.
1- 2- 3 2- 3 - 4 3- 4- 5 4- 5- 6 5- 6- 7
8- 9- 0
Personally I like a "SLIDE" of 3 to 5. Then I select numbers
that fall within then low/high/average range.
When this option is completed, you will be returned to the
LOTTO-TRAX main menu.
REGISTRATION 16
Once you've tried LOTTO-TRAX and find that you enjoy it and use it
regularly, we encourage you to actually purchase it and register
for $15.
This fee will allow you to:
1) Pay a reasonable price for your software.
2) Allow you to try the software before you buy it.
3) Register for updates.
4) Avoid the frustration of copy protection.
Name: __________________________________________________________________
Address: _______________________________________________________________
City, State & Zip:______________________________________________________
Version of LOTTO-TRAX _________________
Type of computer: _____________________
MONO/CGA/EGA/VGA: _____________________
Hard Disk/Floppy: _____________________
Suggestions:
________________________________________________________________________
________________________________________________________________________
________________________________________________________________________
Mail Check or money order for $15 to:
FOX VALLEY SOFTWARE
12N277 TINA TRAIL
Elgin, IL. 60123